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We implemented a form of DRM and it’s something that 99.8 percent of users wouldn’t notice. But for the other .2 percent, it became an issue and a number of them launched a cabal online to protest against it.
Verder heeft hij het gehad over dynamisch adverteren in games (zie ook dit blogbericht):
But in-game ads, while lucrative, still represents relatively small portion of non-traditional marketing dollars. “And there are large hurdles to doing it successfully. Some companies don’t recognize that consumers paid $60 for a game. That said, we believe in in-game ads.
Je vindt het artikel op deze pagina van Paid Content.
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