Ook de Engelstalige gamessite Videogamer heeft een review online gezet met veel andere informatie en wat andere screens.
De preview vindt je op deze pagina en de screens op deze pagina.
En ook IGN heeft op deze pagina een preview online gezet.
De preview vindt je op deze pagina en de screens op deze pagina.
In addition to the new editing tools, Maxis has also created 32 accessories for your adventurers to use, ranging from ray-guns to jump-packs. You can't create these items from scratch, but you can edit their shape in the same manner as the decorations you put on vehicles - and because these weapons actually do things, you can also adjust their power and rate of fire. All in all, it looks like the new Space Adventures will play a bit like Spore's existing Creature stage, only with a more varied selection of tasks. Once the pack is installed, quests from other users will start to appear in your game world, slotting alongside the spaceship-confined tasks that we're all used to by now.
En ook IGN heeft op deze pagina een preview online gezet.
One of Galactic Adventure's key introductions likely to facilitate some more outlandish designs is the new jetpack, which enables players to bound across levels with ease. Currently the implementation is a little glitchy with the player more likely to fall through an object than find a steady footing. Seeing as so much of LittleBigPlanet's joy comes from the reliable physics that powers the platforming, it appears there's still a fair amount of work to prevent Spore's user-created levels becoming frustrating chores.
But there's still time to add the final polish to Galactic Adventures, as the build we were presented with is only in early alpha phase. Overall it's hard not to be impressed by Spore's first substantial update – if the inevitable flurry of expansions for Spore that are set to follow display even a modicum of the imagination that's on show here, the future for Maxis' game is very promising indeed.
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